This activity centers on creating game cards with squares containing potential statements, catchphrases, or behaviors anticipated from a specific political figure during a debate. Participants mark off squares as these elements occur during the event. The first to achieve a specified pattern wins.
The purpose of this activity is to add an element of engagement and levity to what can often be a serious and sometimes predictable political event. The creation and use of these cards may also encourage increased attention to the nuances of the speaker’s rhetoric and performance, prompting a more active viewing experience. The practice has gained traction alongside the increasing prevalence of social media, allowing for widespread sharing and participation.